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Finally, Sean Clark took over the project, keeping some elements of Moriarty's version while removing others, and this is the version that got out the door. His version got far along, but was also cancelled due the production's numerous problems. The second was started about a year later, led by Brian Moriarty, who threw out everything and began from scratch. There were three major incarnations of the project – the first was led by Noah Falstein, including team members Dave Grossman and Bill Eaken, getting far in the concept/design stage and containing RPG-like survival elements, as well as having its story take place in the ruins of four ancient alien cities. This game was based on a concept Steven Spielberg had – often summarized as " Treasure of the Sierra Madre meets Forbidden Planet" - that he brought to LucasFilm Games when it proved financially unfeasible to be produced as an episode of the Spielberg-produced Amazing Stories anthology TV series.
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